public MainContent(NetworkInterface nif, NetworkWindow networkWin) { lobby = new LobbyWindow(nif,networkWin); test = new TestWindow(); networkWindow = networkWin; networkInterface = nif; }
public MainContent(IGUIMessages receiver, NetworkWindow networkWin) { lobby = new LobbyWindow(receiver,networkWin); test = new TestWindow(); networkWindow = networkWin; this.receiver = receiver; }
private DropdownMenu(IGUIMessages receiver, int border, int buttonHeight, bool makeNetworkGUI) { this.receiver = receiver; if(makeNetworkGUI){ networkGUI = new NetworkWindow(receiver); } SetUpButtons(border, buttonHeight); }
public DropdownMenu( Control c, NetworkInterface nif) { control = c; endGame = new ConfirmMenu("Quit Game",(int)positionOpen.x,(int)positionOpen.y); resign = new ConfirmMenu("Resign",(int)positionOpen.x,(int)positionOpen.y+30); Console.buttonRect = new Rect(positionOpen.x,positionOpen.y+60,80,25); if(nif != null){ networkGUI = new NetworkWindow(nif); networkGUI.togglePos = new Rect(positionOpen.x,positionOpen.y+90,80,55); } }
private void Common_Click(object sender, RoutedEventArgs e) { if (sender == AsyncBtn) { AsyncWindow asyncWindow = new AsyncWindow(); asyncWindow.Show(); this.Close(); } else if (sender == NetworkBtn) { NetworkWindow netWindow = new NetworkWindow(); netWindow.Show(); this.Close(); } else if (sender == ParallelBtn) { ParallelWindow parallelWindow = new ParallelWindow(); parallelWindow.Show(); this.Close(); } }
public CreateWindow(IGUIMessages receiver, NetworkWindow m) { this.receiver = receiver; receiver.AddNetworkMessageRecipient((INetworkMessage)this); mainMenu = m; }
public CreateWindow(NetworkInterface nif, NetworkWindow m) { networkInterface = nif; networkInterface.AddMessageRecipient((INetworkMessage)this); mainMenu = m; }
public LobbyWindow(NetworkInterface nif, NetworkWindow networkWin) { networkInterface = nif; networkWindow = networkWin; }
public LobbyWindow(IGUIMessages receiver, NetworkWindow networkWin) { this.receiver = receiver; networkWindow = networkWin; }