// Update is called once per frame void Update() { // Debug.Log("GuiScoreboard updating..."); TimeText.text = TimeLabel + NewLine + GameTimers[ActiveTimer].ShowElapsed(); HitsText.text = HitsLabel + NewLine + HitsCount.ToString(); MarkHitsText.text = MarkHitsLabel + NewLine + MarkHitsCount.ToString(); KillsText.text = KillsLabel + NewLine + KillsCount.ToString(); MarkKillsText.text = MarkKillsLabel + NewLine + MarkKillsCount.ToString(); AmmoText.text = AmmoLabel + NewLine + AmmoCount.ToString(); ScoreText.text = ScoreLabel + NewLine + ScoreCount.ToString("D5"); PlaceText.text = PlaceLabel + NewLine + PlaceCount.ToString(); MarkPlaceText.text = MarkPlaceLabel + NewLine + MarkPlaceCount.ToString(); }