public IEnumerator LoadGameScene() { yield return(new WaitForSeconds(1f)); SceneManager.LoadScene(1); scoreCount = FindObjectOfType <ScoreCount>(); scoreCount.ResetScore(); Debug.Log("hmmmm"); }
public IEnumerator LoadMenuScene() { yield return(new WaitForSeconds(1f)); SceneManager.LoadScene(0); scoreCount = FindObjectOfType <ScoreCount>(); scoreCount.ResetScore(); Destroy(scoreCount.gameObject); Debug.Log("hmmmsafam"); }