public void PlayerMadeStepForward(float vectorZposition) //We get current PlayerZPosition; { //Debug.Log($"desitance to spawn = {stepsToSpawn}"); //Debug.Log(" PlayerMadeStepForward " +vectorZposition); float nextZSpawnPosition = vectorZposition + (stepsToSpawn * stepDistance); GameObject.FindGameObjectWithTag("SkinShell").GetComponent <SpawnRoadManager>().SpawnOneRoad(nextZSpawnPosition); scoreCountScript.OneStepScore(); }