public IEnumerator LoadGameScene()
    {
        yield return(new WaitForSeconds(1f));

        SceneManager.LoadScene(1);
        scoreCount = FindObjectOfType <ScoreCount>();
        scoreCount.ResetScore();
        Debug.Log("hmmmm");
    }
    public IEnumerator LoadMenuScene()
    {
        yield return(new WaitForSeconds(1f));

        SceneManager.LoadScene(0);
        scoreCount = FindObjectOfType <ScoreCount>();
        scoreCount.ResetScore();
        Destroy(scoreCount.gameObject);
        Debug.Log("hmmmsafam");
    }