Example #1
0
    public void PlayerMadeStepForward(float vectorZposition) //We get current PlayerZPosition;
    {
        //Debug.Log($"desitance to spawn = {stepsToSpawn}");
        //Debug.Log(" PlayerMadeStepForward " +vectorZposition);
        float nextZSpawnPosition = vectorZposition + (stepsToSpawn * stepDistance);


        GameObject.FindGameObjectWithTag("SkinShell").GetComponent <SpawnRoadManager>().SpawnOneRoad(nextZSpawnPosition);

        scoreCountScript.OneStepScore();
    }