Exemple #1
0
        public void Quit()
        {
            SceneTree tree = GetTree();

            if (tree != null)
            {
                tree.Quit();
            }
        }
Exemple #2
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 public override void Execute(string[] args) => SceneTree.Quit();
Exemple #3
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 private void OnExitGame()
 {
     _tree.Quit();
 }
 public void _on_Exit_pressed()
 {
     tree.Quit();
 }
Exemple #5
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 public void _on_Exit_pressed()
 {
     voxel_world.clean_up();
     tree.Quit();
 }