Example #1
0
        public void Quit()
        {
            SceneTree tree = GetTree();

            if (tree != null)
            {
                tree.Quit();
            }
        }
Example #2
0
 public override void Execute(string[] args) => SceneTree.Quit();
Example #3
0
 private void OnExitGame()
 {
     _tree.Quit();
 }
 public void _on_Exit_pressed()
 {
     tree.Quit();
 }
Example #5
0
 public void _on_Exit_pressed()
 {
     voxel_world.clean_up();
     tree.Quit();
 }