/// <summary> Clear all scenes off the stack (if any) and push a new scene. </summary> public static void Set(PrimeScene scene) { Prime.Unpause(); Tree.SetInputAsHandled(); ClearAll(); Push(scene, true); }
public override void _UnhandledInput(InputEvent @event) { if (@event.IsActionPressed("ui_cancel")) { SetPaused(!paused); sceneTree.SetInputAsHandled(); } }
public override void _UnhandledInput(InputEvent @event) { bool isPressed = @event.IsActionPressed("pause"); if (isPressed) { Paused = !_paused; _sceneTree.SetInputAsHandled(); } }