public void Quit() { SceneTree tree = GetTree(); if (tree != null) { tree.Quit(); } }
public override void Execute(string[] args) => SceneTree.Quit();
private void OnExitGame() { _tree.Quit(); }
public void _on_Exit_pressed() { tree.Quit(); }
public void _on_Exit_pressed() { voxel_world.clean_up(); tree.Quit(); }