/// <summary> /// Initializes the Camera and SunBurn SceneState to be used for rendering /// </summary> /// <param name="gameTime"/> /// <param name="frameBuffers"/> public void BeginFrameRendering(GameTime gameTime, FrameBuffers frameBuffers) { SceneState.BeginFrameRendering(Position, Distance, AspectRatio, gameTime, SceneEnvironment, frameBuffers, true); }
/// <summary> /// Initializes the Camera and SunBurn SceneState to be used for rendering /// </summary> /// <param name="gameTime"/> /// <param name="frameBuffers"/> public void BeginFrameRendering(GameTime gameTime, FrameBuffers frameBuffers) { SceneState.BeginFrameRendering(ViewMatrix, ProjectionMatrix, gameTime, SceneEnvironment, frameBuffers, true); }