Exemple #1
0
 /// <summary>
 /// Initializes the Camera and SunBurn SceneState to be used for rendering
 /// </summary>
 /// <param name="gameTime"/>
 /// <param name="frameBuffers"/>
 public void BeginFrameRendering(GameTime gameTime, FrameBuffers frameBuffers)
 {
     SceneState.BeginFrameRendering(Position, Distance, AspectRatio, gameTime, SceneEnvironment, frameBuffers,
                                    true);
 }
Exemple #2
0
 /// <summary>
 /// Initializes the Camera and SunBurn SceneState to be used for rendering
 /// </summary>
 /// <param name="gameTime"/>
 /// <param name="frameBuffers"/>
 public void BeginFrameRendering(GameTime gameTime, FrameBuffers frameBuffers)
 {
     SceneState.BeginFrameRendering(ViewMatrix, ProjectionMatrix, gameTime, SceneEnvironment, frameBuffers, true);
 }