예제 #1
0
파일: Camera2d.cs 프로젝트: Indiefreaks/igf
 /// <summary>
 /// Initializes the Camera and SunBurn SceneState to be used for rendering
 /// </summary>
 /// <param name="gameTime"/>
 /// <param name="frameBuffers"/>
 public void BeginFrameRendering(GameTime gameTime, FrameBuffers frameBuffers)
 {
     SceneState.BeginFrameRendering(Position, Distance, AspectRatio, gameTime, SceneEnvironment, frameBuffers,
                                    true);
 }
예제 #2
0
파일: Camera3d.cs 프로젝트: rc183/igf
 /// <summary>
 /// Initializes the Camera and SunBurn SceneState to be used for rendering
 /// </summary>
 /// <param name="gameTime"/>
 /// <param name="frameBuffers"/>
 public void BeginFrameRendering(GameTime gameTime, FrameBuffers frameBuffers)
 {
     SceneState.BeginFrameRendering(ViewMatrix, ProjectionMatrix, gameTime, SceneEnvironment, frameBuffers, true);
 }