void Awake() { ReInput.ControllerConnectedEvent += OnControllerConnected; currentScene.ChangeState(SceneManager.GetActiveScene().name); inputs = inputs.FindAllPlayersWithJoystick(); trasition = GetComponent <CoreView>(); }
void Awake() { ReInput.ControllerConnectedEvent += OnControllerConnected; currentScene.ChangeState(SceneManager.GetActiveScene().name); inputs = inputs.FindAllPlayersWithJoystick(); trasition = GetComponent <CoreView>(); }