// Update is called once per frame protected virtual void FixedUpdate() { var isPaused = SceneManagerScript.CheckPause(); if (!isPaused) { var moveHorizontal = Input.GetAxis("Horizontal"); var moveVertical = Input.GetAxis("Vertical"); var movement = new Vector2(moveHorizontal, moveVertical); //_rigidBody.MovePosition(movement); _rigidBody.AddForce(movement * Speed); } }
// Update is called once per frame protected override void FixedUpdate() { var isPaused = SceneManagerScript.CheckPause(); ReturnEnableCheck(); if (_rayFiring && _fireCounter < 2) { _fireCounter++; } else if (_rayFiring && _fireCounter >= 2) { SwitchBeam(false); _rayFiring = false; _fireCounter = 0; } CheckGround(); if (!isPaused) { var moveHorizontal = Input.GetAxis("Horizontal"); //Debug.Log($"Last Horizontal: {moveHorizontal}"); var debugMessage = string.Empty; if (moveHorizontal > 0 && !FacingRight) { FacingRight = true; _cureRayRight.SetActive(true); _cureRayLeft.SetActive(false); } else if (moveHorizontal < 0 && FacingRight) { FacingRight = false; _cureRayLeft.SetActive(true); _cureRayRight.SetActive(false); } //if (FacingRight) //{ // debugMessage = "I am facing Right!"; //} //else //{ // debugMessage = "I am Facing Left!"; //} //Debug.Log(debugMessage); var moveVertical = 0;// Input.GetAxis("Vertical"); //var movementSpeed = Mathf.Lerp(_rigidBody.velocity.x, Input.GetAxis("Horizontal") * Speed * Time.deltaTime, Time.deltaTime * 10); //new Vector2(moveHorizontal, moveVertical); var movement = new Vector2(moveHorizontal, moveVertical); if (Input.GetKeyDown(KeyCode.Space) && _isGrounded) { _rigidBody.AddForce(new Vector2(0, 15), ForceMode2D.Impulse); _isGrounded = false; } if (Input.GetKeyDown(KeyCode.H) && _fireCounter == 0) { Debug.Log("Shoot the 'Laser'!"); SwitchBeam(true); _rayFiring = true; RaycastHit2D cureStrike = new RaycastHit2D(); var thisVector = new Vector2(_rigidBody.transform.position.x, _rigidBody.transform.position.y - .13f); if (FacingRight) { cureStrike = Physics2D.Raycast(thisVector, Vector2.right, 1); } else { cureStrike = Physics2D.Raycast(thisVector, Vector2.left, 1); } //int layerMask = ~(1 << 8); if (cureStrike.collider == null) { Debug.Log($"We hit nothing, Lebowski!"); } else { Debug.Log($"We hit {cureStrike.collider.gameObject.name}"); var script = cureStrike.collider.gameObject.GetComponent <DoomCatController>(); Debug.Log(script); script.UpdateCurePoints(); } } //_rigidBody.AddForce(new Vector2(movementSpeed, _rigidBody.velocity.x)); //_rigidBody.velocity = new Vector2(movementSpeed, _rigidBody.velocity.x); _rigidBody.AddForce(movement * Speed); //_rigidBody.MovePosition(movement); } }