Exemple #1
0
    void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.gameObject.tag == "Coin")
        {
            //collision.gameObject.GetComponent<Rigidbody2D> ().simulated = false;
            sceneManagerScipt.coinsMain += 1;
            sceneManagerScipt.scoreMain += 1;
            Destroy(collision.gameObject, 0f);
        }

        if (collision.gameObject.tag == "Ammo")
        {
            sceneManagerScipt.bulletsMain += sceneManagerScipt.ammoAmount;
            Destroy(collision.gameObject, 0f);
        }

        if (collision.gameObject.tag == "Magnet")
        {
            sceneManagerScipt.SetMagnetTime();
            Destroy(collision.gameObject, 0f);
        }

        if (collision.gameObject.tag == "FishMagnet")
        {
            sceneManagerScipt.SetFishMagnetTime();
            Destroy(collision.gameObject, 0f);
        }

        if (collision.gameObject.tag == "GoldFish")
        {
            sceneManagerScipt.SetGoldFishTime();
            Destroy(collision.gameObject, 0f);
        }

        if (collision.gameObject.tag == "GoldenRain")
        {
            sceneManagerScipt.SetGoldenRainTime();
            Destroy(collision.gameObject, 0f);
        }
    }