public void set_CrystalAvaliable(KBEngine.Entity entity, object v = null)
    {
        if (!hasRenderObj(entity))
        {
            return;
        }
        SceneEntityObject target = (SceneEntityObject)entity.renderObj;

        target.set_CrystalAvaliable(entity.getDefinedProperty("CrystalAvaliable"));
    }