public void set_HP(KBEngine.Entity entity, object v = null)
    {
        if (!hasRenderObj(entity))
        {
            return;
        }
        SceneEntityObject target = (SceneEntityObject)entity.renderObj;

        Debug.Log("设置hp" + entity.getDefinedProperty("HP").ToString());
        target.set_HP(entity.getDefinedProperty("HP"));
    }