public void Show(string titleText)
    {
        gameObject.SetActive(true);

        title.text           = titleText;
        btnLoad.interactable = SaveLoadSystem.CheckForDataFile();
    }
 private void Start()
 {
     btnLoad.interactable = SaveLoadSystem.CheckForDataFile();
     // Just read it and you can't hold back your tears
     StartCoroutine(CoolStoryMovementCoroutine(0.02f));
 }
Exemple #3
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 public void Show()
 {
     gameObject.SetActive(true);
     btnLoad.interactable = SaveLoadSystem.CheckForDataFile();
 }