/// <summary> /// Sets up the menu's load slots. /// </summary> private void RefreshLoadSlots() { // destroy all the created load slots and resets reference list DestroyAllCreatedLoadSlots(); // load all save games List <GameSaveData> allSaves = SaveLoadSystem.LoadAll(); // initialize these vars for upcoming loop GameObject spawnedLoadSlotObj; LoadSlotController spawnedLoadSlot; // loop through all loaded save games for (int i = 0; i < allSaves.Count; i++) { // create a load slot and parent it to the scroll content holder spawnedLoadSlotObj = Instantiate(loadSlotPrefab, loadSlotScrollContentHolder.transform); // add the created load slot to list of created slots for later clean up createdLoadSlots.Add(spawnedLoadSlotObj); // get load slot component from created object spawnedLoadSlot = spawnedLoadSlotObj.GetComponent <LoadSlotController>(); // if component found if (spawnedLoadSlot != null) { // perfrom setup on created load slot spawnedLoadSlot.SetupLoadSlot(allSaves[i], i + 1); } // else component NOT found else { // print warning to log Debug.LogWarning("Created load slot object did NOT have a LoadSlotController component!"); } } }