public void saveTerrainSettings() { terrainSettings = new TerrainSettings(xSize, zSize, scale, depth, pNoiseOffsetX, pNoiseOffsetZ); saveLoadSystem.SaveTerrainSettings(terrainSettings); }
public void saveTerrainSettings() { terrainSettings = new TerrainSettings(xSize, zSize, scale, depth, pNoiseOffsetX, pNoiseOffsetZ); saveLoadSystem.SaveTerrainSettings(terrainSettings); }