public void Show(string titleText) { gameObject.SetActive(true); title.text = titleText; btnLoad.interactable = SaveLoadSystem.CheckForDataFile(); }
private void Start() { btnLoad.interactable = SaveLoadSystem.CheckForDataFile(); // Just read it and you can't hold back your tears StartCoroutine(CoolStoryMovementCoroutine(0.02f)); }
public void Show() { gameObject.SetActive(true); btnLoad.interactable = SaveLoadSystem.CheckForDataFile(); }