public void OnClickSave() { playerCtrl = GameObject.FindWithTag("Player").GetComponent <PlayerCtrl>(); game = GameObject.FindWithTag("World").GetComponent <Game>(); RecInfo info = new RecInfo(); info.SceneName = game.SceneName; info.CharacterName = playerCtrl.CharacterName; info.ch_pos = playerCtrl.ch_pos; info.ch_rot = playerCtrl.ch_rot; SaveLoadData.Write(info, Application.dataPath + "/Output/Info_Attributes.xml"); }