public void Start() { if (!DEBUG) { SaveLoadData.LoadGameData(); //give money for amount of time passed TimeSpan timePassed = DateTime.UtcNow - time.date_Last_Opened; money.current_Money += money.total_Value * timePassed.Minutes; } statUI = FindObjectOfType <StatUI>(); //start the passing of time time.StartCoroutine(time.PassYearsRealtime()); //start gaining money money.StartCoroutine(money.GainMoney()); }