Exemple #1
0
    public void Start()
    {
        if (!DEBUG)
        {
            SaveLoadData.LoadGameData();

            //give money for amount of time passed
            TimeSpan timePassed = DateTime.UtcNow - time.date_Last_Opened;
            money.current_Money += money.total_Value * timePassed.Minutes;
        }
        statUI = FindObjectOfType <StatUI>();

        //start the passing of time
        time.StartCoroutine(time.PassYearsRealtime());
        //start gaining money
        money.StartCoroutine(money.GainMoney());
    }