void GameOver(int type) { int score = scoreController.CheckScore; if (score > highscore) { highscore = score; SaveLoadController.SaveScore(highscore); } if (type == 1) { gameOverPanel.GetComponentInChildren <Text>().text = "You Won\nScore: " + score + "\nHighscore: " + highscore; } else { gameOverPanel.GetComponentInChildren <Text>().text = "You Lost\nScore: " + score + "\nHighscore: " + highscore; } gameOverPanel.SetActive(true); Time.timeScale = 0; }