public void LoadData() { //Settings try { string dataPath = Application.persistentDataPath + "/Settings.json"; string dataAsJson = File.ReadAllText(dataPath); Debug.Log("Settings.json Found"); } catch { Debug.Log("Settings.json Created"); settingsScript.CreateFile(); SceneManager.LoadScene(0); } //PlayerStats try { string dataPath = Application.persistentDataPath + "/SaveGame.json"; string dataAsJson = File.ReadAllText(dataPath); Debug.Log("SaveGame.json Found"); } catch { Debug.Log("SaveGame.json Created"); saveGameScript.CreateFile(); SceneManager.LoadScene(0); } }