public void Load(SaveGameData p_data)
        {
            List <Int32> list = SaveGame.CreateArrayFromData <Int32>(p_data);

            if (list != null)
            {
                for (Int32 i = 0; i < list.Count; i++)
                {
                    AddSpell((ECharacterSpell)list[i], false);
                }
            }
        }