public bool IsDestroyed(float hitPower) { sfx = GameObject.FindGameObjectWithTag("SFX").GetComponent <SFXController>(); if (!isDestructable) { sfx.PlayBrickMetal(); return(false); } else { hitCount -= hitPower; if (hitCount <= 0) { sfx.PlayBrickBreak(); return(true); } else { sfx.PlayBrickHit(); return(false); } } }