Example #1
0
    public bool IsDestroyed(float hitPower)
    {
        sfx = GameObject.FindGameObjectWithTag("SFX").GetComponent <SFXController>();

        if (!isDestructable)
        {
            sfx.PlayBrickMetal();
            return(false);
        }
        else
        {
            hitCount -= hitPower;
            if (hitCount <= 0)
            {
                sfx.PlayBrickBreak();
                return(true);
            }
            else
            {
                sfx.PlayBrickHit();
                return(false);
            }
        }
    }