public void takeDamage(int damage, int dir) { if (!isTakingDamage) { animator.SetBool("isHit", true); isTakingDamage = true; currentHealth -= damage; sfx.PlayChawaDamage(transform.position); if (currentHealth <= 0) { GameObject.Find("Music Controller").GetComponent <MusicController>().Stop(); SceneManager.LoadScene("Death"); } knockbackDir = dir; StartCoroutine(wait(invencibilitySeconds)); } }