public void takeDamage(int damage, int dir)
    {
        if (!isTakingDamage)
        {
            animator.SetBool("isHit", true);
            isTakingDamage = true;
            currentHealth -= damage;
            sfx.PlayChawaDamage(transform.position);
            if (currentHealth <= 0)
            {
                GameObject.Find("Music Controller").GetComponent <MusicController>().Stop();
                SceneManager.LoadScene("Death");
            }

            knockbackDir = dir;
            StartCoroutine(wait(invencibilitySeconds));
        }
    }