public virtual void CheckBigKingdoms(Room room) { room.DoBroadcastNotify(CommandType.S_COMMAND_LOG_EVENT, new List <string> { GameEventType.S_GAME_EVENT_BIG_KINGDOM.ToString(), JsonUntity.Object2Json(RoomLogic.GetBigKingdoms(room)) }); }
public virtual void OnCardAnnounce(Room room, CardUseStruct use, bool ignore_rule) { if (use.EffectCount == null) { use.EffectCount = new List <EffctCount>(); } use.Card = RoomLogic.ParseUseCard(room, use.Card); room.ShowSkill(use.From, use.Card.ShowSkill, use.Card.SkillPosition); if (!ignore_rule) { CheckTargetModSkillShow(room, use); } WrappedCard use_card = use.Card; //将卡牌转化为延时锦囊就相当于改写了该牌的牌名,必须对其重写以保证此延时锦囊将来可以正确生效 if (Engine.GetFunctionCard(use_card.Name) is DelayedTrick && RoomLogic.IsVirtualCard(room, use_card) && use_card.SubCards.Count == 1) { WrappedCard wrapped = room.GetCard(use_card.GetEffectiveId()); wrapped.TakeOver(use_card); use.Card = wrapped; } //record big or small for fighttogether if (Engine.GetFunctionCard(use_card.Name) is FightTogether && use.To.Count > 0) { List <string> big_kingdoms = RoomLogic.GetBigKingdoms(room); if (big_kingdoms.Count > 0) { string target_kingdom = (use.To[0].HasShownOneGeneral() ? (use.To[0].Role == "careerist" ? use.To[0].Name : use.To[0].Kingdom) : string.Empty); bool big = big_kingdoms.Contains(target_kingdom); if (big) { use.Pattern = "big"; } else { use.Pattern = "small"; } } else { use.Pattern = "unknown"; } } OnUse(room, use); }