public override double CardValue(TrustedAI ai, Player player, WrappedCard card, bool isUse, Player.Place place)
        {
            if (ai.HasSkill(Name) && ai.IsSituationClear())
            {
                FunctionCard fcard = Engine.GetFunctionCard(card.Name);
                if (fcard is DefensiveHorse || fcard is SpecialEquip)
                {
                    return(-2);
                }
            }

            if (!isUse && ai.IsCard(card.GetEffectiveId(), Slash.ClassName, player))
            {
                Player jiangwei = ai.FindPlayerBySkill(Name);
                if (jiangwei != null && !ai.IsFriend(jiangwei, player) && RoomLogic.CanSlash(ai.Room, player, jiangwei))
                {
                    return(2);
                }
            }

            return(0);
        }