Exemple #1
0
        public override void Use(TrustedAI ai, Player player, ref CardUseStruct use, WrappedCard card)
        {
            Room room = ai.Room;
            List <ScoreStruct> scores = new List <ScoreStruct>();

            foreach (Player p in ai.GetEnemies(player))
            {
                if (!p.Chained && RoomLogic.CanBeChainedBy(room, p, player))
                {
                    ScoreStruct score = ai.FindCards2Discard(player, p, string.Empty, "he", HandlingMethod.MethodDiscard);
                    score.Players = new List <Player> {
                        p
                    };
                    scores.Add(score);
                }
            }

            if (scores.Count > 0)
            {
                ai.CompareByScore(ref scores);
                if (scores[0].Score > 0)
                {
                    use.Card = card;
                    use.To   = scores[0].Players;
                }
            }
        }
Exemple #2
0
        public override void OnEffect(Room room, CardEffectStruct effect)
        {
            Player player = effect.From;

            if (player.Camp == effect.To.Camp && effect.To.Chained)
            {
                room.DrawCards(effect.To, new DrawCardStruct(1, player, Name));
            }
            else if (player.Camp != effect.To.Camp && !effect.To.Chained && RoomLogic.CanBeChainedBy(room, effect.To, player))
            {
                room.SetPlayerChained(effect.To, true);
            }
        }