private void FireThrusterSprtFire(List <MyVector[]> thrusters, ThrusterKey key) { foreach (MyVector[] thruster in thrusters) { _ship.ApplyInternalForce(thruster[0], thruster[1] * _thrustForceMultiplier); MyVector offsetWorld = _ship.Rotation.GetRotatedVector(thruster[0], true); offsetWorld.Add(_ship.Position); MyVector forceWorld = _ship.Rotation.GetRotatedVector(thruster[1], true); DrawThrustRunning(offsetWorld, forceWorld, _thrusterColors[key]); } }