// Update is called once per frame private void Update() { _network.Tick(); RigidBody.AddRelativeTorque(_rotation); RigidBody.angularDrag = _dampen ? 3 : 1; }
// Update is called once per frame private void Update() { _network.Tick(); RigidBody.AddRelativeTorque(_rotation); RigidBody.angularDrag = _dampen ? 3 : 1; }