// Use this for initialization void Start() { if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } //for resource resourceAmount.text = GameStats.gameStats.resourceAmount.ToString(); resourceAvailable = GameStats.gameStats.resourceAmount; numberOfMines = 1; numberOfFarms = 1; numberOfGas = 1; //for people numberOfHouses = 5; numberOfHospitals = 1; maxPopulation = numberOfHouses * 4; totalPopulation = 10; researchWorkers = 1; resourceWorkers = 1; agricultureWorkers = 1; availableworkers = totalPopulation - researchWorkers - resourceWorkers - agricultureWorkers; workerAmount.text = availableworkers.ToString(); //for food foodAvailable = 1000; foodAmount.text = foodAvailable.ToString(); //for upgrade upgradeEquipmentUpgrade = 1; upgradeFirtility = 0; upgradeGatherAmount = 1; upgradeGatherSpeed = 0; upgradeGunRange = 0; upgradeGunRangeTwo = 0; upgradeGunFireRate = 0; upgradeGunFireRateTwo = 0; upgradeGunDamage = 0; }
void Start() { script = ResourcesScript.Instance; nameOfItem.text = item; costOfItemText.text = costOfItem.ToString(); if (item == "Mines") { numOfItems.text = script.numberOfMines.ToString(); } else if (item == "Farms") { numOfItems.text = script.numberOfFarms.ToString(); } else { numOfItems.text = script.numberOfGas.ToString(); } }
// Use this for initialization void OnEnable() { costOfHouse = 200; costOfHospital = 800; script = ResourcesScript.Instance; //population stuff agricultureWorker.text = script.agricultureWorkers.ToString(); resourceWorker.text = script.resourceWorkers.ToString(); researchWorker.text = script.researchWorkers.ToString(); totalWorker.text = script.totalPopulation.ToString(); availableworker.text = script.availableworkers.ToString(); maxPopulation.text = script.maxPopulation.ToString(); //house stuff numOfHouses.text = script.numberOfHouses.ToString(); //hospital stuff numOfHospitals.text = script.numberOfHospitals.ToString(); }
// Use this for initialization void Start() { timeA = 0; timeB = 0; resoures = new ResourcesScript(); }
void Start() { script = ResourcesScript.Instance; StartCoroutine(Births()); }
// Use this for initialization void Start() { respawns = GameObject.FindGameObjectsWithTag("baseBandeira"); resoures = new ResourcesScript(); timerTiro = 0.0F; fumacaInstanciada = false; }