Exemple #1
0
 public bool SpentResources(int R1, int R2, int R3)
 {
     if (R1 <= resourceQ[0] && R2 <= resourceQ[1] && R3 <= resourceQ[2])
     {
         resourceQ[0] = resourceQ[0] - R1;
         resourceQ[1] = resourceQ[1] - R2;
         resourceQ[2] = resourceQ[2] - R3;
         if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "BaseScene")
         {
             resourcesScript.setResource1(resourceQ[0].ToString());
             resourcesScript.setResource2(resourceQ[1].ToString());
             resourcesScript.setResource3(resourceQ[2].ToString());
         }
         return(true);
     }
     else
     {
         return(false);
     }
 }