public bool SpentResources(int R1, int R2, int R3) { if (R1 <= resourceQ[0] && R2 <= resourceQ[1] && R3 <= resourceQ[2]) { resourceQ[0] = resourceQ[0] - R1; resourceQ[1] = resourceQ[1] - R2; resourceQ[2] = resourceQ[2] - R3; if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "BaseScene") { resourcesScript.setResource1(resourceQ[0].ToString()); resourcesScript.setResource2(resourceQ[1].ToString()); resourcesScript.setResource3(resourceQ[2].ToString()); } return(true); } else { return(false); } }