Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        if (Instance != null && Instance != this)
        {
            Destroy(gameObject);
        }
        else
        {
            Instance = this;
        }
        //for resource
        resourceAmount.text = GameStats.gameStats.resourceAmount.ToString();
        resourceAvailable   = GameStats.gameStats.resourceAmount;
        numberOfMines       = 1;
        numberOfFarms       = 1;
        numberOfGas         = 1;

        //for people
        numberOfHouses     = 5;
        numberOfHospitals  = 1;
        maxPopulation      = numberOfHouses * 4;
        totalPopulation    = 10;
        researchWorkers    = 1;
        resourceWorkers    = 1;
        agricultureWorkers = 1;
        availableworkers   = totalPopulation - researchWorkers - resourceWorkers - agricultureWorkers;

        workerAmount.text = availableworkers.ToString();

        //for food
        foodAvailable   = 1000;
        foodAmount.text = foodAvailable.ToString();

        //for upgrade
        upgradeEquipmentUpgrade = 1;
        upgradeFirtility        = 0;
        upgradeGatherAmount     = 1;
        upgradeGatherSpeed      = 0;
        upgradeGunRange         = 0;
        upgradeGunRangeTwo      = 0;
        upgradeGunFireRate      = 0;
        upgradeGunFireRateTwo   = 0;
        upgradeGunDamage        = 0;
    }
Beispiel #2
0
    void Start()
    {
        script = ResourcesScript.Instance;

        nameOfItem.text     = item;
        costOfItemText.text = costOfItem.ToString();
        if (item == "Mines")
        {
            numOfItems.text = script.numberOfMines.ToString();
        }
        else if (item == "Farms")
        {
            numOfItems.text = script.numberOfFarms.ToString();
        }
        else
        {
            numOfItems.text = script.numberOfGas.ToString();
        }
    }
Beispiel #3
0
    // Use this for initialization
    void  OnEnable()
    {
        costOfHouse    = 200;
        costOfHospital = 800;
        script         = ResourcesScript.Instance;

        //population stuff
        agricultureWorker.text = script.agricultureWorkers.ToString();
        resourceWorker.text    = script.resourceWorkers.ToString();
        researchWorker.text    = script.researchWorkers.ToString();

        totalWorker.text     = script.totalPopulation.ToString();
        availableworker.text = script.availableworkers.ToString();

        maxPopulation.text = script.maxPopulation.ToString();

        //house stuff
        numOfHouses.text = script.numberOfHouses.ToString();

        //hospital stuff
        numOfHospitals.text = script.numberOfHospitals.ToString();
    }
 // Use this for initialization
 void Start()
 {
     timeA = 0;
     timeB = 0;
     resoures = new ResourcesScript();
 }
Beispiel #5
0
 void Start()
 {
     script = ResourcesScript.Instance;
     StartCoroutine(Births());
 }
 // Use this for initialization
 void Start()
 {
     respawns = GameObject.FindGameObjectsWithTag("baseBandeira");
     resoures = new ResourcesScript();
     timerTiro = 0.0F;
     fumacaInstanciada = false;
 }