Exemple #1
0
    public void Start()
    {
        gameTime = GameObject.Find("GameController").GetComponent <GameController>().GetGameTime();
        billBoardManager.UpdateBillBoardText(2, score);

        // Pooling all poolable objects
        for (byte prefabIndex = 0; prefabIndex < (byte)prefabsForCloning.Length; ++prefabIndex)
        {
            Pooler.PoolAssets(prefabIndex, numberToPool[prefabIndex], prefabsForCloning[prefabIndex], pooledAssets, containerNames[prefabIndex]);
        }
    }