Exemple #1
0
    //Load scene objects
    public override void LoadObjects()
    {
        Dictionary <string, string> staticObjects  = new Dictionary <string, string>();
        Dictionary <string, string> dynamicObjects = new Dictionary <string, string>();

        staticObjects.Add("House", "Prefab/objects/House_right");
        staticObjects.Add("Tree", "Prefab/objects/Tree_right");
        staticObjects.Add("MaleBasket", "Prefab/objects/Basket");
        staticObjects.Add("FemaleBasket", "Prefab/objects/Basket");
        staticObjects.Add("Male", "Prefab/people/VA_MaleCorrect");
        staticObjects.Add("VA", "Prefab/people/Groot");
        staticObjects.Add("Female", "Prefab/people/VA_FemaleCorrect");
        dynamicObjects.Add("Apple", "Prefab/Fruits/Apple");
        dynamicObjects.Add("Banana", "Prefab/Fruits/Banana");
        dynamicObjects.Add("Orange", "Prefab/Fruits/Orange");
        dynamicObjects.Add("Pear", "Prefab/Fruits/Pear");
        Pooler.CreateStaticObjects(staticObjects);
        Pooler.CreateDynamicObjects(dynamicObjects);
        CreateScene();
    }
 //Create the scene objects
 public override void LoadObjects()
 {
     Pooler.CreateStaticObjects(sceneObjects.staticObjects);
     Pooler.CreateDynamicObjects(sceneObjects.dynamicObjects);
     TargetObjects = Shuffle(Pooler.GetDynamicObjects());
 }