//Create the scene objects public override void LoadObjects() { Pooler.CreateStaticObjects(sceneObjects.staticObjects); Pooler.CreateDynamicObjects(sceneObjects.dynamicObjects); TargetObjects = Shuffle(Pooler.GetDynamicObjects()); }
//Create the scene objects public override void LoadObjects() { Pooler.CreateStaticObjects(sceneObjects.staticObjects); Pooler.CreateDynamicObjects(sceneObjects.dynamicObjects); TargetObjects = Shuffle(Pooler.GetDynamicObjects()); }