public void Start() { gameTime = GameObject.Find("GameController").GetComponent <GameController>().GetGameTime(); billBoardManager.UpdateBillBoardText(2, score); // Pooling all poolable objects for (byte prefabIndex = 0; prefabIndex < (byte)prefabsForCloning.Length; ++prefabIndex) { Pooler.PoolAssets(prefabIndex, numberToPool[prefabIndex], prefabsForCloning[prefabIndex], pooledAssets, containerNames[prefabIndex]); } }