// Start is called before the first frame update void Start() { player_size = player.transform.localScale; spriteRenderer = GetComponent <SpriteRenderer>(); player_level_script = game_manager.GetComponent <Player_Level_Manager>(); time_script = game_manager.GetComponent <Time_Manager>(); }
// デバック用 //[SerializeField] private GameObject text_; // Start is called before the first frame update void Start() { game_manager = GameObject.Find("GameManager"); player_level_script = game_manager.GetComponent <Player_Level_Manager>(); BillLevelSerch(); }
private void Reset() { game_manager = GameObject.Find("GameManager"); rb = gameObject.GetComponent <Rigidbody>(); sphere_collider = gameObject.GetComponent <SphereCollider>(); time_script = game_manager.GetComponent <Time_Manager>(); player_level_manager_script = game_manager.GetComponent <Player_Level_Manager>(); }
// Start is called before the first frame update void Start() { for (int i = 0; i < fov_level.Length; i++) { fov_level[i] = fov_base + (10 * i); } script = game_manager.GetComponent <Player_Level_Manager>(); main_cam = gameObject.GetComponent <Camera>(); prevTargetPos = player.transform.position; old_player_level = script.GetLevel(); }
// Start is called before the first frame update void Start() { player_level = game_manager.GetComponent <Player_Level_Manager>(); }
// Start is called before the first frame update void Start() { script_player = gameObject.GetComponent <Player_Level_Manager>(); BillPossible(); }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); player_level_script = game_manager.GetComponent <Player_Level_Manager>(); smoke.transform.localScale = smoke_scale_base * player_level_script.GetLevel(); }