Exemple #1
0
        public static string IfStatement(string str, int count)
        {
            string block = "";
            //search for bool elements
            List <string> matches = new List <string> {
            };

            foreach (JSElement ele in createdJSEl)
            {
                if (ele.type == "Boolean")
                {
                    matches.Add(ele.name);
                    //ifVal = ele.name;
                }
            }
            string ifVal = "";

            if (matches.Count != 0)
            {
                ifVal = matches[rand.Next(matches.Count)];
            }
            //if there were no matches in created, make a new element
            if (ifVal == "")
            {
                JSElement newEl = new JSElement("bool_" + varCount, "Boolean");
                block += "var " + newEl.name + " = new " + newEl.type + "();\n";
                ifVal  = newEl.name;
                varCount++;
                createdJSEl.Add(newEl);
            }

            string action = DoSomething("", count);

            block += "if(" + ifVal + ") {\n" + action + "}\n";
            return(block);
        }
Exemple #2
0
        public static string GenerateRandElement(string str, int count)
        {
            //choose random element index
            int r = rand.Next(0, gram.Count);

            //create element
            Element e = gram[r];

            e.name = e.type + "_" + varCount;
            varCount++;

            //choose random way to append to dom
            string[] domAppend = { "createTextNode", "appendChild", "insertBefore", "replaceChild" };

            //initialize element in string
            String block = "var " + e.name + " = " + "document.createElement(\"" + e.type + "\");\n";

            //optional - make element by calling method from another element

            /*if(rand.Next() > 0.5)//happens ~1/2 the time
             * {
             *
             * }*/

            //append element to dom
            string appendTo = "";

            if (e.name.IndexOf("_0") != -1) //append first element to body
            {
                appendTo = "body";
            }
            else
            {
                appendTo = createdEl[rand.Next(createdEl.Count)].name;
            }
            block += "document." + appendTo + "." + domAppend[rand.Next(domAppend.Length)] + "(" + e.name + ");\n";

            //if has children, can replace or remove children

            //random number of attributes will be assigned
            int numA = rand.Next(e.attributes.Count);

            for (int j = 0; j < numA; j++)
            {
                //choose random attribute
                EleAtt at   = e.attributes[rand.Next(e.attributes.Count)];
                string valA = "";
                if (at.values != null)
                {
                    //choose random value from array of values
                    valA = at.values[rand.Next(at.values.Length)];
                }
                block += e.name + "." + at.name + " = \"" + valA + "\";\n";
            }
            //add element to list of created elements
            createdEl.Add(e);

            //random number of methods to be called
            int numM = rand.Next(e.methods.Count);

            for (int j = 0; j < numM; j++)
            {
                //choose random method + call method on element
                int      randM = rand.Next(e.methods.Count);
                string[] p     = e.methods[randM].parameters.ToArray();

                //for each parameter, find another element with attributes or methods of the correct type
                block += e.name + "." + e.methods[randM].name.Trim() + "("; //start of method string
                string block2 = "";
                foreach (string param in p)
                {
                    string value = "";
                    //if the method requires parameters
                    if (param != "")
                    {
                        //list of all possible elements
                        string[] values = { };
                        //search for created element of correct type - should be fixed so that not the last in list
                        foreach (Element el in createdEl)
                        {
                            //see if any methods return the correct type
                            foreach (EleMethod m in el.methods)
                            {
                                foreach (string s in m.re)
                                {
                                    if (s.Trim().Equals(param.Trim()))
                                    {
                                        value = el.name + "." + m + "add parameters here";
                                    }
                                }
                            }
                            //see if any attributes are correct type
                            foreach (EleAtt a in el.attributes)
                            {
                                if (a.type == param)
                                {
                                    value = el.name + "." + a;
                                }
                            }
                        }
                        //see if any matches in createdJSEL
                        if (values.Length == 0)
                        {
                            foreach (JSElement jel in createdJSEl)
                            {
                                if (jel.type == param)
                                {
                                    if (jel.name == null)
                                    {
                                        jel.name = jel.type + "_" + varCount;
                                        varCount++;
                                    }
                                    value = jel.name;
                                }
                            }
                        }
                        //if there were no matches in createdEl, make a new js object with attributes or methods of correct type
                        if (values.Length == 0)
                        {
                            JSElement newEl = new JSElement(param + "_" + varCount, param);
                            block2 += "var " + newEl.name + " = new " + newEl.type + "();\n";
                            value   = newEl.name;
                            varCount++;
                            createdJSEl.Add(newEl);
                        }
                        else
                        {
                            //randomly choose from list of possible elements
                            value = values[rand.Next(values.Length)];
                        }
                    }
                    //commas between parameters in method string
                    block += value + ", ";
                }
                //end of method string
                block  = block.Substring(0, block.Length - 2); //to remove ", "
                block += ");\n";
                block  = block2 + block;
            }
            return(block);
        }