Ejemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     player_size         = player.transform.localScale;
     spriteRenderer      = GetComponent <SpriteRenderer>();
     player_level_script = game_manager.GetComponent <Player_Level_Manager>();
     time_script         = game_manager.GetComponent <Time_Manager>();
 }
Ejemplo n.º 2
0
    // デバック用
    //[SerializeField] private GameObject text_;

    // Start is called before the first frame update
    void Start()
    {
        game_manager        = GameObject.Find("GameManager");
        player_level_script = game_manager.GetComponent <Player_Level_Manager>();

        BillLevelSerch();
    }
Ejemplo n.º 3
0
 private void Reset()
 {
     game_manager                = GameObject.Find("GameManager");
     rb                          = gameObject.GetComponent <Rigidbody>();
     sphere_collider             = gameObject.GetComponent <SphereCollider>();
     time_script                 = game_manager.GetComponent <Time_Manager>();
     player_level_manager_script = game_manager.GetComponent <Player_Level_Manager>();
 }
Ejemplo n.º 4
0
    // Start is called before the first frame update
    void Start()
    {
        for (int i = 0; i < fov_level.Length; i++)
        {
            fov_level[i] = fov_base + (10 * i);
        }

        script = game_manager.GetComponent <Player_Level_Manager>();

        main_cam = gameObject.GetComponent <Camera>();

        prevTargetPos = player.transform.position;

        old_player_level = script.GetLevel();
    }
Ejemplo n.º 5
0
 // Start is called before the first frame update
 void Start()
 {
     player_level = game_manager.GetComponent <Player_Level_Manager>();
 }
Ejemplo n.º 6
0
 // Start is called before the first frame update
 void Start()
 {
     script_player = gameObject.GetComponent <Player_Level_Manager>();
     BillPossible();
 }
Ejemplo n.º 7
0
 // Start is called before the first frame update
 void Start()
 {
     rb = GetComponent <Rigidbody>();
     player_level_script        = game_manager.GetComponent <Player_Level_Manager>();
     smoke.transform.localScale = smoke_scale_base * player_level_script.GetLevel();
 }