Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        playerController.Move(Input.GetAxisRaw("Horizontal"));

        if (Input.GetButtonDown("Jump"))
        {
            playerController.Jump();
        }

        if (Input.GetButtonDown("Fire1") && GetComponent <Animator>().GetBool("Gun") == true)
        {
            playerAtack.Fire();
        }

        if (Input.GetButtonDown("gun"))
        {
            playerAnimation.SetGunRed(false);
            playerAnimation.Desarmado(false);
            playerAnimation.Armado(true);
            arma1.enabled    = true;
            arma2.enabled    = false;
            textBlue.enabled = true;
            textRed.enabled  = false;
            playerAnimation.SetGunBlu(true);
        }
        if (Input.GetButtonDown("gun2"))
        {
            playerAnimation.SetGunBlu(false);
            playerAnimation.Desarmado(false);
            playerAnimation.Armado(true);
            arma1.enabled    = false;
            arma2.enabled    = true;
            textBlue.enabled = false;
            textRed.enabled  = true;
            playerAnimation.SetGunRed(true);
        }
        if (Input.GetButtonDown("gun3"))
        {
            playerAnimation.Armado(false);
            playerAnimation.SetGunBlu(false);
            playerAnimation.SetGunRed(false);
            arma1.enabled    = false;
            arma2.enabled    = false;
            textBlue.enabled = false;
            textRed.enabled  = false;
            // playerAnimation.Desarmado(false);
        }
    }