// Update is called once per frame void Update() { playerController.Move(Input.GetAxisRaw("Horizontal")); if (Input.GetButtonDown("Jump")) { playerController.Jump(); } if (Input.GetButtonDown("Fire1") && GetComponent <Animator>().GetBool("Gun") == true) { playerAtack.Fire(); } if (Input.GetButtonDown("gun")) { playerAnimation.SetGunRed(false); playerAnimation.Desarmado(false); playerAnimation.Armado(true); arma1.enabled = true; arma2.enabled = false; textBlue.enabled = true; textRed.enabled = false; playerAnimation.SetGunBlu(true); } if (Input.GetButtonDown("gun2")) { playerAnimation.SetGunBlu(false); playerAnimation.Desarmado(false); playerAnimation.Armado(true); arma1.enabled = false; arma2.enabled = true; textBlue.enabled = false; textRed.enabled = true; playerAnimation.SetGunRed(true); } if (Input.GetButtonDown("gun3")) { playerAnimation.Armado(false); playerAnimation.SetGunBlu(false); playerAnimation.SetGunRed(false); arma1.enabled = false; arma2.enabled = false; textBlue.enabled = false; textRed.enabled = false; // playerAnimation.Desarmado(false); } }