private void FixedUpdate() { if (_isAllowedToMove) { float horizontal = Input.GetAxis("Horizontal"); float vertical = Input.GetAxis("Vertical"); bool longHit = Input.GetMouseButton(0); bool block = Input.GetMouseButton(1); bool quickHit = Input.GetMouseButtonDown(2); _movementController.UpdatePosition(horizontal, vertical); _movementController.UpdateRotation(); if (quickHit && _chars.Stamina >= -S_PUNISH_QUICK_HIT) { _animationController.ActivateTrigger(AnimatorStates.QuickHit); BlockStamina(); } else if (longHit && _chars.Stamina >= -S_PUNISH_LONG_HIT_N_FINISHED) { _animationController.ActivateTrigger(AnimatorStates.StartLong); BlockStamina(); } else if (_longHitLastFrame && !longHit) { if (_longHitReady) { if (_chars.Stamina >= -S_PUNISH_LONG_HIT_FINISHED) { _animationController.ActivateTrigger(AnimatorStates.ProceedLong); } else { _animationController.ActivateTrigger(AnimatorStates.CancelLong); } BlockStamina(); } else { _animationController.ActivateTrigger(AnimatorStates.CancelLong); } _longHitReady = false; } if (block && _chars.Stamina >= S_PUNISH_BLOCK) { _animationController.ActivateTrigger(AnimatorStates.Block); BlockStamina(); } _longHitLastFrame = longHit; if (Input.GetKeyDown(KeyCode.Space)) { _eventHandler.CallHearers(); } } }