// Update is called once per frame void Update() { float speedX = Input.GetAxis("Horizontal"); if ((speedX > 0 && !facingRight) || (speedX < 0 && facingRight)) { Flip(); } if (speedX == 0) { playerAnimation.PlayerIdle(true); } if (speedX != 0 && rbody.velocity.y == 0) { playerAnimation.PlayerRun(true); } if (Input.GetAxis("Fire1") != 0) { playerAnimation.AttackAnim(true); } if (IsPlayerOnRightWall() || IsPlayerOnLeftWall()) { rbody.gravityScale = 0; rbody.velocity = new Vector2(speedX * playerSpeed, 0); } else { rbody.velocity = new Vector2(speedX * playerSpeed, rbody.velocity.y); rbody.gravityScale = 1; } if (Input.GetKeyDown(KeyCode.Space)) { //rbody.velocity = new Vector2(speedX * playerSpeed, rbody.velocity.y); //Debug.Log("Space was pressed"); if (IsPlayerOnGround()) { rbody.velocity = Vector2.up * jumpHeight; playerAnimation.PlayerJump(true); } if (IsPlayerOnRightWall()) { //Debug.Log("Space was pressed on right wall"); //rbody.gravityScale = 1; //rbody.position.Set(rbody.position.x - 2f, rbody.position.y); rbody.position = new Vector2(rbody.position.x - 0.2f, rbody.position.y); //rbody.AddForce(new Vector2(jumpPushForce, jumpVertForce)); rbody.velocity = new Vector2(jumpPushForce, jumpVertForce); } } //Debug.Log(rbody.velocity); }