private void Awake() { GameObject LoadData = GameObject.Find("MainMenu"); _PlayGridHolder = GetComponent <PlayGridHolder>(); savePlayGrid = LoadData.GetComponent <MainMenuHendler>().PlayGrid; newPlayGrid = _PlayGridHolder.CreatNewPlaygrid(savePlayGrid._hight, savePlayGrid._width, savePlayGrid._cellsize, savePlayGrid.GetGridOrinie()); _gameManager = GetComponent <GameManager>(); Load(); Destroy(LoadData); }